GSLAM  3.0.0
FrameConnection Member List

This is the complete list of members for FrameConnection, including all inherited members.

call(const std::string &command, void *arg=NULL) (defined in GObject)GObjectvirtual
draw() (defined in GObject)GObjectvirtual
fromByteArray(std::vector< uchar > &array) (defined in GObject)GObjectvirtual
getChild2Parent(GSLAM::SIM3 &sim3) (defined in FrameConnection)FrameConnectionvirtual
getChild2Parent(GSLAM::SE3 &se3) (defined in FrameConnection)FrameConnectionvirtual
getInformation(double *info) (defined in FrameConnection)FrameConnectionvirtual
getMatches(std::vector< std::pair< int, int > > &matches) (defined in FrameConnection)FrameConnectionvirtual
getMatches() (defined in FrameConnection)FrameConnection
matchesNum() (defined in FrameConnection)FrameConnectionvirtual
setChild2Parent(GSLAM::SIM3 &sim3) (defined in FrameConnection)FrameConnectionvirtual
setChild2Parent(GSLAM::SE3 &se3) (defined in FrameConnection)FrameConnectionvirtual
setInformation(double *info) (defined in FrameConnection)FrameConnectionvirtual
setMatches(std::vector< std::pair< int, int > > &matches) (defined in FrameConnection)FrameConnectionvirtual
toByteArray(std::vector< uchar > &array) (defined in GObject)GObjectvirtual
type() const (defined in FrameConnection)FrameConnectionvirtual
~GObject() (defined in GObject)GObjectvirtual